Scam Spotters PSHE lesson plan

A primary PSHE lesson for Years 1 and 2 that helps UK teachers introduce online gaming, scams and safe online choices through a structured, ready-to-teach lesson. Pupils learn to recognise when something online may not be what it seems, understand why some messages or offers ask for personal information or actions, and practise simple, safe ways to respond and ask for help.

Online Safety, AI & Digital Literacy

Snapshot

Scam Spotters

The lesson gives teachers a structured way to introduce online gaming safety and scam awareness using simple, age-appropriate language.

Prep time:

5 to 10 minutes

Lesson length:

45 to 50 minutes

Key Focus

Recognising scams and practising safe choices during online gaming and internet use

Lesson Format

Teacher-led discussion and structured activities

What pupils will learn

By the end of the lesson, students will be supported to:

Recognise

  • recognise common signs that an online message, game prompt or offer may be a scam

  • identify examples of requests that ask for personal information, such as passwords or addresses

  • recognise when an online situation feels confusing or unsafe

Understand

  • understand why some people or messages online may try to trick others into sharing information or clicking links

  • understand that keeping some personal information private helps keep them safe online

Practise

  • practise simple phrases to use when something online feels unsafe or unclear

  • practise safe steps to take when playing games online, such as not sharing personal details

  • practise asking a trusted adult for help when something online feels wrong

Who this lesson is for?

This lesson is designed for younger primary pupils who are beginning to use online games, apps and the internet, and are learning early ideas about scams, privacy and online safety.

It is suitable for:

  • primary PSHE lessons

  • computing or digital literacy teaching

  • pastoral care, circle time or form time

  • introducing early online safety habits

  • class discussions about safe online choices

Suitability should be based on more than age alone. Teachers should consider the lesson focus, pupil maturity, cohort needs, classroom culture, existing discussion norms and available support pathways.

Best used when

Use this lesson when students need clear, practical language for recognising unkind behaviour and knowing what to do next.

  • Introducing online safety Use when pupils are new to talking about scams, online games or internet use and need simple starting language.

  • Building digital literacy skills Use when pupils are learning to think critically about online messages, requests and offers.

  • Reinforcing privacy habits Use when revisiting expectations about keeping personal information private online.

  • Supporting safe gaming discussions Use when pupils are using online games at school or discussing their online experiences.

  • Preparing for increased online independence Use when pupils are beginning to use devices, apps or games with less adult supervision.

  • Creating a structured digital literacy discussion Use when you want a calm, teacher-led discussion about safe, respectful online behaviour.

The lesson can be used proactively with the whole class. It does not need to follow a specific incident.

Why this lesson matters

Pupils are using online games and apps at increasingly younger ages, often before they have the language to notice when something online is not what it seems. Online safety is not only about avoiding technology. It is also about helping pupils build early skills to think critically, recognise unusual requests and know that they can ask for help if something feels confusing or unsafe. This lesson supports a safer approach to online gaming and internet use by helping pupils understand that most online experiences are positive, while giving them simple, practical steps to use if something feels wrong.

How this lesson supports wellbeing

This lesson supports student wellbeing by building practical social and emotional skills students can use in everyday school life. It helps students develop:

  • Capability How the lesson supports it

  • Critical thinking Pupils consider whether an online message or offer seems genuine.

  • Digital literacy Pupils build early understanding of how scams and requests can appear in online games.

  • Privacy awareness Pupils recognise the value of keeping personal information private online.

  • Help-seeking Pupils practise asking a trusted adult for help when something online feels unsafe.

  • Self-regulation Pupils practise pausing before responding to unexpected online requests.

  • Respectful online communication Pupils consider how to communicate safely and respectfully while gaming online.

For teachers and school leaders, the lesson contributes to broader wellbeing, respectful relationships, child safety and pastoral care goals in Australian primary schools.

Curriculum and framework alignment

Teaching notes & Delivery Considerations

This lesson includes content about unkind behaviour, exclusion and asking adults for help. It should be taught with calm, clear discussion norms.

Before teaching

  • Remind pupils not to name specific games, apps or share personal online experiences involving others

  • Frame the discussion around general examples and scenarios, not individual disclosures

  • Identify trusted adults pupils can speak to at school and at home about online safety

  • Be prepared to follow your school's safeguarding procedures and speak with the designated safeguarding lead if a pupil discloses harm or says they feel unsafe.

During delivery

  • Use simple examples such as a message asking for a password or a prize that seems too good to be true

  • Give pupils time to practise simple phrases aloud

  • Reinforce that most online games and apps are safe to use, and that noticing something unusual is a sensible response

  • Allow pupils to respond through discussion or drawing depending on confidence and maturity

Supporting safe discussion

  • Encourage pupils to use general examples rather than personal disclosures

  • Reinforce that asking for help is a sensible and expected response

  • Avoid naming specific pupils, games or online accounts during discussion

Adaptation options

  • Use paired discussion for confident groups

  • Use drawing or simple verbal responses for pupils who need additional support

  • Spend more time identifying trusted adults if pupils need support recognising help pathways